#include "opencv2/highgui/highgui.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#include "opencv2/photo/photo.hpp"
#include <iostream>
using namespace cv;
using namespace std;
#define WINDOW_NAME0 "Original Reference"
#define WINDOW_NAME1 "Original"
#define WINDOW_NAME2 "Result"
Mat srcImage0, srcImage1, inpaintMask;
Point previousPoint(-1, -1);
static void ShowHelpText() {
printf("\n\n\t\t\t非常感谢购买《OpenCV3编程入门》一书!\n");
printf("\n\n\t\t\t此为本书OpenCV3版的第78个配套示例程序\n");
printf("\n\n\t\t\t 当前使用的OpenCV版本为:" CV_VERSION);
printf("\n\n ----------------------------------------------------------------------------\n");
printf("\n\n\n\t欢迎来到【图像修复】示例程序~\n");
printf("\n\t请在进行图像修复操作之前,在【原始图】窗口中进行适量的绘制"
"\n\n\t按键操作说明: \n\n"
"\t\t【鼠标左键】-在图像上绘制白色线条\n\n"
"\t\t键盘按键【ESC】- 退出程序\n\n"
"\t\t键盘按键【1】或【SPACE】-进行图像修复操作 \n\n");
}
static void On_Mouse(int event, int x, int y, int flags, void *) {
if (event == EVENT_LBUTTONUP || !(flags & EVENT_FLAG_LBUTTON))
previousPoint = Point(-1, -1);
else if (event == EVENT_LBUTTONDOWN)
previousPoint = Point(x, y);
else if (event == EVENT_MOUSEMOVE && (flags & EVENT_FLAG_LBUTTON)) {
Point pt(x, y);
if (previousPoint.x < 0)
previousPoint = pt;
line(inpaintMask, previousPoint, pt, Scalar::all(255), 5, 8, 0);
line(srcImage1, previousPoint, pt, Scalar::all(255), 5, 8, 0);
previousPoint = pt;
imshow(WINDOW_NAME1, srcImage1);
}
}
int main(int argc, char **argv) {
ShowHelpText();
Mat srcImage = imread("1.jpg", -1);
if (!srcImage.data) {
printf("读取图片错误,请确定目录下是否有imread函数指定图片存在~! \n");
return false;
}
srcImage0 = srcImage.clone();
srcImage1 = srcImage.clone();
inpaintMask = Mat::zeros(srcImage1.size(), CV_8U);
imshow(WINDOW_NAME0, srcImage0);
imshow(WINDOW_NAME1, srcImage1);
setMouseCallback(WINDOW_NAME1, On_Mouse, 0);
while (1) {
char c = (char)waitKey();
if (c == 27)
break;
if (c == '2') {
inpaintMask = Scalar::all(0);
srcImage.copyTo(srcImage1);
imshow(WINDOW_NAME1, srcImage1);
}
if (c == '1' || c == ' ') {
Mat inpaintedImage;
inpaint(srcImage1, inpaintMask, inpaintedImage, 3, INPAINT_TELEA);
imshow(WINDOW_NAME2, inpaintedImage);
}
}
return 0;
}